Dead to
Rights: Retribution is the third entry to the Dead to Rights series...and
hopefully the last. This 3rd person shooter lacks just about
everything that makes a game good. The story, gameplay and graphics all fall
short of what we have come to expect from next-gen titles, and when placed
beside other games of its type, this game stands out like a sore thumb.
Once again,
players are thrown into the shoes of Jack Slater, a ‘shoot first, ask questions
later’ kind of cop. The majority of the story is told in a series of flashback
sequences, and involves a few interesting plot turns along the way. You follow
a tale of death, revenge and eventually betrayal, however, with nothing
particularly major developing through the storyline, I soon found myself
playing the game, only so I could reach the end and be done with it.
The
controls are clunky and occasionally unresponsive. The gameplay matches these
controls by providing a minor amount of combat moves for you to use at close
range. This wouldn’t be much of a problem if the game provided enough weapons
and ammunition to battle foes at a long range, but instead, you get very little
ammo and the enemies you face will absorb most of what you have. This forces
you to break cover, and dash into the horde of foes with nothing but your
fists, which often leads to frustrating and unfair deaths.
The brutal
finishing moves are satisfying and look pretty cool at the beginning of the
game, but as you come to realise that you only have a small number that will
get reused throughout the game, this quickly becomes repetitive and boring. The
only change in the gameplay comes in the form of Shadow, Jack’s loyal, obedient
Husky. At times when Jack is stuck for what to do, you can release Shadow to
scout ahead, crawl through small spaces, hunt for clues and give you a general
idea what the next area has in store. However, after a few runs of finding the
right guard, bringing him down, taking his key and returning to open the gate
for Jack, even Shadow’s rare outings become a tedious chore.
Graphically,
the game isn’t a huge breakthrough. The environments aren’t exactly varied, but
they do look quite good, capturing the sense of a slightly futuristic world.
The character designs are mediocre at best, and at times, Shadow’s paws aren’t
even touching the ground. The movements are often stiff and jerky, and the
animations for the various characters would be well at home on a PS2 system.
In total,
this game is an attempt at a 3rd person shooter, but with far too
little ammunition and not enough weapons to be classed as a true shooter. The
main focus is on melee brawling and brutal finishing moves, and even these fail
to live up to the standards set by other games of this genre. With nothing
special in the way of narrative or graphics, you would probably be better off
spending your hard earned cash elsewhere.
4/10 - Poor
Sounds like one of those rubbish stocking fillers you got for christmas for the PS2. Bet Cex has it's own room just for copies of this game. Nice review man!
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